I'll do my best to answer comments tomorrow if I don't get to address all your questions today.ĮDIT: Thank you for your questions, I enjoyed chatting with you all! I'll be out for today, but if you have any additional questions, feel free to post and I'll try to address them these coming days. I wrote additional music for a few big movies you might have seen.Īnd finally - I launched my game 2 hours ago! Ask me about how I'm feeling.Īsk Bjorn Jacobsen u/CujoSound about his experience working on DARQ, or Cyberpunk 2077 if you're interested. There were many 100 hour work weeks in this journey. I spent over 3.5 years trying to become very good at those things. ![]() As of now, DARQ is 19.99 and still includes the ‘The Tower’ for. This is my first game and I started from scratch, without knowing anything about coding, modeling, animation, texturing, etc. DARQ was one of the most wish-listed titles on Steam as of August 5th, 2019 and currently supports over 19 different languages. ![]() I turned it down (it was days before Ooblets anounced Epic exclusivity). This story ended up being one of the most upvoted posts on reddit.īefore the launch I got an exclusivity offer from Epic. After long negotiations, I rejected all of them and decided to do it without publisher's involvment. To Lloyd's misfortune, the dream quickly turns into a nightmare and all attempts to wake up end in failure. Here are some things you might want to ask about:Įarly in development DARQ went through greenlight as TOP 10 most upvoted titles, which attracted attention of a lot of publishers. Summary: DARQ tells the story of Lloyd, a boy who becomes aware of the fact that he is dreaming. Sound design is a big part of the game, and I'm here with DARQ's sound designer Bjorn Jacobsen ( u/CujoSound) - he will answer sound related questions. It's my first game - I personally spent over 10,000 hours working on it. I'm the developer of DARQ, one of the most anticipated games on Steam (top 50 wishlist).
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